Comments

Log in with itch.io to leave a comment.

Great visuals and pretty complex game mechanics for a game jam game. Great work. As a fellow Godotter I have to ask, how did you do the blue fog / depth fade underwater? It's very impressive.

(+1)

Thanks! I couldn’t use Godot’s built-in fog because it would also work outside the water, so I had to make a custom shader material and add the fog code in there based on camera depth. This was done in every single material used underwater

Creative idea and fun gameplay! Not as hard as I was afraid it would be, but still a fun challenge. Excellent job with the tutorial. With a game this complex, a good tutorial is essential, and you nailed it. I found the controls to look around a bit confusing, but otherwise things felt pretty smooth. Loved the sfx! Cool visuals, too! The only thing missing assets-wise is music.

Thanks for playing and thanks for streaming it!

These models are fantastic tb

Thanks! :)