Break Dance - GWJ #44
A downloadable game for Windows, macOS, and Linux
Game made for the Godot Wild Jam 44, with the theme Fragile.
The following optional challenges were also taken:
- "No health bar": Add a health system that's not a UI element
- "Boss theme intensifies": Add music that reacts to gameplay intensity*
- "Level menu": The main menu is also a playable level**
* This only happens in the first song in the menu, which was composed by me.
** Since this game is not set in levels, it was assumed to be "playable" generally
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This game is about FREESTYLE dancing. Unlike other rythm games, you don't have to press the right keys. You can dance the way you want! (Don't miss the beats, though.)
You shouldn't be dancing. But since this is a dancing game, let's dance! Erm... carefully. Otherwise you might get hurt.
If you don't press anything, the character just vibes to the beat until the end of the song. You win, with a zero score.
Then you add your moves as you want, to make this dance your dance.
But be careful! If you dance in the wrong way, your fragile skeleton might not take it!
You may not have the fastest computer, so the game allows you to adjust your latency:
Songs featured in the game:
Midnight Groove - Fernando Cosentino
Original composition for the game
Cool Lofi Hip Hop - MusicLover419
Creative Commons (https://musescore.com/user/30914341/scores/6369692)
Pick Up The Pieces - Ryan DeBruyckere
Creative Commons (https://musescore.com/user/16107526/scores/5612447)
Fun facts:
1. the game is entirely based on Jujutsu Kaisen's Ending clip (Lost in Paradise)
2. I designed 3 characters for the player to pick: a male, a female, and a non-binary. Ended up with time just for one, so I used the non-binary (they go for "she" but "they" is also ok)
3. The game does have an internal system to keep track of your moves and reward you if you make nice patterns and repetitions in your dance (made by you), and also control signals in the song to reward or punish specific movements at specific times. But didn't have time to put it to work.
4. The system in item 3 could also allow your dance performance to be stored (recorded) and replayed (perhaps even competing in a duel with your previous self). Another feature I had to cut due to lack of jam time.
5. I plan to use this character for an action game some day. She doesn't have a name yet - suggestions welcome.
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